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- #GRAPHIC CARD BENCHMARK MANIPULATION DRIVERS#
- #GRAPHIC CARD BENCHMARK MANIPULATION DRIVER#
- #GRAPHIC CARD BENCHMARK MANIPULATION FULL#
This driver is fully optimized for 3ds max and allows it to do things that are otherwise impossible, such as real-time fog and realistic transparency. The nVidia Website now has the latest ones available for download.Īlso provided with the Quadro DCC is an application-specific driver for 3ds max called MAXtreme. After a few different tries, I found one that worked.
#GRAPHIC CARD BENCHMARK MANIPULATION DRIVERS#
Next comes the drivers dance as Windows 2000 and the Quadro DCC try to decide on which driver to install. It fits in the AGP slot of the motherboard and then connects to a CRT (standard VGA D-shell 15 pin) or digital flat panel monitor (DVI-I), as well as a TV through the S-Video port. I installed the Quadro DCC into a 1.7Ghz Pentium 4 workstation with 768MB of RAM running Windows 2000. Think of Terminator 2-style liquid metal (without ever having to click the render button) and you'll get an idea of what it's like. These effects can render environment reflections, bump maps, multi-textures and others in real-time without ever taxing the CPU. The Quadro DCC can add special effects to the image in the form of nfiniteFX programmable pixel and vertex shaders. So, the GPU is really a co-processor that handles the heavy polygon crunching tasks and sends signals up to the monitor. What the GPU does is draw the polygons that are formed by vertex sets, attach textures to these polygons, calculate the lighting values in the scene and then paint those pixels onto your monitor. GPUs like the Voodoo and TNT chipsets were among the first to gain wide acceptance in gaming and the Permedia and Oxygen were two early workstation class chipsets. By offloading the graphics processing tasks to the graphics card (now sometimes referred to as graphics processing unit or GPU) the CPU is free to handle other tasks. Since then, major evolutionary steps have taken place, allowing users to quickly manipulate large graphic files. But the graphics processing still took place in the CPU of the computer. Next came the SVGA standard, providing us with our current palate of 16.8 million colors. In 1987 IBM created the VGA standard which gave us 256 colors on screen. What does a graphics card do? Essentially, graphics cards are the gateway between your computer's motherboard and your monitor.
#GRAPHIC CARD BENCHMARK MANIPULATION FULL#
What separates the Quadro from its gaming cousins is full support of OpenGL and Direct3D functionality in high-end applications like discreet 3ds max, Alias|Wavefront Maya, Side Effects Software Houdini, Avid Softimage and NewTek Lightwave. The GeForce3 has been extended into the PC and Macintosh markets as a hardcore gaming card, the NV20 is the version found in the upcoming Microsoft Xbox and now the Quadro DCC is the professional workstation version. "We develop a core chipset architecture and then find ways to leverage that architecture," says Brian Burke of nVidia. This gives the 3D artist instant feedback when creating, texturing, lighting and animating large models and environments.
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Anyone who spends their days and nights making 3D models and animation for film, broadcast or video games fits that description and will very likely find the Quadro DCC to be an excellent choice of graphics card.īased upon the GeForce3 architecture, nVidia has designed this 64MB reference card for real-time 3D content creation. The name DCC stands for Digital Content Creation. The latest workstation graphics card from nVidia, the Quadro DCC, has been designed with the professional 3D artist in mind.
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